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Reroll Tokens

zeeblack
Member Posts: 1,316 ✭✭✭✭✭
In the morning, I changed the Retaliate trait on Princess with Ruthless.
Tried to replace the Iron Skin trait. To my horror, there was Retaliate trait again as one of the options.
A Trait once changed should not appear in the choices for atleast one or two times. This were just a waste of 50 reroll Tokens

Tried to replace the Iron Skin trait. To my horror, there was Retaliate trait again as one of the options.
A Trait once changed should not appear in the choices for atleast one or two times. This were just a waste of 50 reroll Tokens

Zee Black - SG Woots - Playing since 2015.
Comments
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Zee Black - SG Woots - Playing since 2015.
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It is ridiculous that the same unwanted trait can pop up again and again, all rejected traits should be taken out of the rotation so you can work thru them all and eventually get the one you want.
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Hmmm, I was going to agree with this at first, but just to make a counterpoint, what if I change my mind about a trait that I rolled off?
I would have to waste 50 tokens just to have a chance to get it again.
The way I see it there is only one solution, we need three options to choose from -
ShadowWalker said:Hmmm, I was going to agree with this at first, but just to make a counterpoint, what if I change my mind about a trait that I rolled off?
I would have to waste 50 tokens just to have a chance to get it again.
The way I see it there is only one solution, we need three options to choose from
Yes. I like it ☝️
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Pretty much all rerolling mechanics need a rebuff.
Just an fyi about how they currently work:
Survivor Traits reroll:Eliminates 2 previously *cancelled* choices during your next reroll but only if you cancel during previous reroll. If you don't and keep unwanted trait - previous 2 choices are back into the pool of possible traits on your next try.
Badge Bonus reroll:
Eliminates previous 10 bonus choices, then they are back into the pool of possible choices starting from first eliminated.Badge Slot/Set reroll:
Eliminates ALL previous choices until cycled through all possible choices (6 for Slots, 5 for Sets). -
I suggested this before but I’ll suggest it again. Reduce the cost of the next reroll by 5 tokens each time a trait is not accepted. That way, even though it can still be expensive, there’s a cap and when you reach the cost of 0, you can reroll as many times as you want to get the desired trait. Once a trait is accepted, the cost of reroll goes back to normal.
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I do love your idea @Yikes, except that I don't think a cost of 0 reroll tokens is something NG would like. They still have to earn money with people buying bundles to get quicker the right set of traits. But maybe decreasing it to 20 tokens maximum would be a good compromise.
BTW, I just lost 250 reroll tokens on trying to get Weakening on Beth... -
250 isn't so bad. I spent 9 rerolls before I got weakening on TDog.
9x 50 = 450
I have spent 3-4 tries on Beta and HD each and have just all but given up.Member of MavsOG -
Well, I didn't say I found weakening on Beth yet 😅 I'm just out of tokens for now...ZXer said:250 isn't so bad. I spent 9 rerolls before I got weakening on TDog.
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Yikes said:I suggested this before but I’ll suggest it again. Reduce the cost of the next reroll by 5 tokens each time a trait is not accepted. That way, even though it can still be expensive, there’s a cap and when you reach the cost of 0, you can reroll as many times as you want to get the desired trait. Once a trait is accepted, the cost of reroll goes back to normal.Please do this, there’s nothing more heartbreaking in this game then saving up rerolls for weeks and then wasting all of them + some hero tokens for absolutely nothing. If the cost decreases each time then at least you’ve made some progress and you know you’ll get it soon. @Lexia
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