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Craftsman Upgrade

BenjaminT
Member Posts: 639 ✭✭✭✭
Any chance you guys are considering building up the Craftsman building? I was wondering if you might consider doing homemade weapons.
It’d be really cool if we could add traits to the regular weapons we find and upgrade them from common all the way to legendary and even infused. Maybe we could collect another in-game currency or collect components much like with the badging system. I think changing traits might be problematic but perhaps adding traits would be more straightforward?
For example, I could find a common/grey shooter weapon with bronze Lucky on it. So I collect enough tokens for the High Powered trait and spend them on the shooter weapon. Now I have an uncommon/brown shooter weapon with bronze Lucky and bronze High Powered. Next I collect enough tokens for the Interrupt trait and spend them on the gun. Now I have a rare/green shooter weapon with bronze Lucky, silver High Powered and silver Interrupt.
Maybe there could be an XP charge to bring the gun from rare/green to epic/blue and then legendary/gold.
And the final upgrade would be an infused trait. Again, I’d need to collect enough tokens before spending them on the weapon in the Craftsman level 3 building and then I’d have an infused shooter pistol with 3 traits of my choosing, as well as the starting trait.
Ideally the process could be started at any stage and the weapon be useable throughout. We could just turn epic weapons into legendary ones if we like the traits, or go the full distance and turn a common weapon into an infused one.
Instead of having different components for bronze/silver/gold traits (like the badging system) it could be kept simple by increasing the amount of components required for the upgrade. Adding a second trait could cost 5 components, a third trait could cost 10 and infusing a trait could cost 15.
I don’t think there’d be any need to differentiate between traits for different weapons either. Just have the system ‘grey out’ the Concussion components when a hunter weapon is selected, for example
It’d be really cool if we could add traits to the regular weapons we find and upgrade them from common all the way to legendary and even infused. Maybe we could collect another in-game currency or collect components much like with the badging system. I think changing traits might be problematic but perhaps adding traits would be more straightforward?
For example, I could find a common/grey shooter weapon with bronze Lucky on it. So I collect enough tokens for the High Powered trait and spend them on the shooter weapon. Now I have an uncommon/brown shooter weapon with bronze Lucky and bronze High Powered. Next I collect enough tokens for the Interrupt trait and spend them on the gun. Now I have a rare/green shooter weapon with bronze Lucky, silver High Powered and silver Interrupt.
Maybe there could be an XP charge to bring the gun from rare/green to epic/blue and then legendary/gold.
And the final upgrade would be an infused trait. Again, I’d need to collect enough tokens before spending them on the weapon in the Craftsman level 3 building and then I’d have an infused shooter pistol with 3 traits of my choosing, as well as the starting trait.
Ideally the process could be started at any stage and the weapon be useable throughout. We could just turn epic weapons into legendary ones if we like the traits, or go the full distance and turn a common weapon into an infused one.
Instead of having different components for bronze/silver/gold traits (like the badging system) it could be kept simple by increasing the amount of components required for the upgrade. Adding a second trait could cost 5 components, a third trait could cost 10 and infusing a trait could cost 15.
I don’t think there’d be any need to differentiate between traits for different weapons either. Just have the system ‘grey out’ the Concussion components when a hunter weapon is selected, for example
Comments
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Another worthy upgrade to workshop would be a separate weapons and armour system so you can upgrade both simultaneously.
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Stalker20 said:Another worthy upgrade to workshop would be a separate weapons and armour system so you can upgrade both simultaneously.
Endgamers oftentimes have a ton of xp for gear upgrades and the wait times are just killing it. Would be amazing to be able to upgrade both armor/weapon simultaneously 💯 -
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Stalker20 said:Another worthy upgrade to workshop would be a separate weapons and armour system so you can upgrade both simultaneously.A think a queue system like what we have in hospital would be even better. Then you could pay for a few items to be upgraded in one go and they’d automatically upgrade one after another.echonap said:FYI craftsman is for badges. You meant workshop.
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On a long enough time line, this really doesn't matter.
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XP should get split from gear. XP should be for making heroes better. A new reward like Tools or Parts for making Weapons and Armor better.
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I agree with most of this just not where it's so similar to the crafting bench or the hospital and yeah XP and supplies should be separated to maximize full usage for survivors and buildings.
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