Should The Traits Be Taken Off Everything Like All The Gears, Weapons And Even The Heros/Survivors?

TheSaviors
TheSaviors Member Posts: 41
edited January 4 in Suggestions & Ideas
Tell Us which option you think would best work for this feature to make the game feel more original and more Walking Dead like and Tactical Combative like. Tell us the reason why you chose your answer as well as what you think about the traits being in the game for everything.
You can breathe, You can Blink, You can cry.
Hell, You're all gonna be doing that.

Should The Traits Be Taken Off Everything Like All The Gears, Weapons And Even The Heros/Survivors? 7 votes

Yes I agree
42%
TheSaviorsSmiLeee_Vikachiu 3 votes
Maybe
0%
No I Disagree
57%
RikochetShadowWalkerFuriousMoldovanDr_Krieg 4 votes
Other
0%

Comments

  • TheSaviors
    TheSaviors Member Posts: 41
    Yes I agree
    With the Traits being removed from everything this would make the game more original and give us the feeling of the walking dead game. It would also make every situation count more effectively when doing missions or different game modes. This change would come as a surprise update and would in turn cause the games mechanics to change ever so slightly in order to adapt to this type of style and feature. Does anyone agree with me on this that the game being displayed without traits being upgraded 24/7 or unlocking the newest Heros or updating them is too much work and takes way too long. By just making one radio call we could easily unlock the Heros update the Heros via hero cards and just the training grounds. There would be no traits on the Heros though just the hero itself like Heath and damage and then maybe add like a few feature like resistance to stun or something like that.   
    You can breathe, You can Blink, You can cry.
    Hell, You're all gonna be doing that.
  • ShadowWalker
    ShadowWalker Member Posts: 1,245 ✭✭✭✭✭
    No I Disagree
    I see no benefit in removing traits from the game. They're literally what allows us to effectively use different strategies and teams.

    Maybe you want this so everyone is on the same playing field?

    If that's the case, then perhaps a better option would be a new game mode where everyone uses the same level heroes/weapons. That would be better than removing something that has been in the game for so long.
  • ghost_pepper
    ghost_pepper Member Posts: 1,188 ✭✭✭✭✭
    Rerolling hero traits is revenue.

    Items with functional trait combinations is revenue.

    You want to take away their revenue?

    I agree with shadow walker about maybe some new game mode where we have access to all heros but they're naked. Maybe something like that would be a good investment to help give new players an idea of which heros they're building towards and why.
  • FuriousMoldovan
    FuriousMoldovan Member Posts: 1,615 ✭✭✭✭✭
    edited January 4
    No I Disagree
    Not sure what you mean by "feeling more original". Traits on gear/survivors have existed since the game came out.

    If you take out all the traits from gear/survivors, then all of them will be exactly the same. I don't see the point.
    Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
    FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
  • echonap
    echonap Member Posts: 198 ✭✭✭
    Isn’t that the point of the season missions? You get to play the TV story line using default heroes without any customization. And the best part, injuries don’t affect your hospital! 
    TheSaviors