Commonwealth Walkers

ShadowWalker
Member Posts: 1,245 ✭✭✭✭✭
Commonwealth Walkers have been around for a while, so I feel like it's now appropriate to give some feedback.
When they were first announced, I was going to rant about how I think making one walker immune to every status effect was a mistake. I would prefer to see status resistances spread out amongst other walkers, as I believe that's what encourages the use of different types of teams and makes certain heroes and traits more valuable.
That being said, I don't think CWW are that bad to deal with. Sure maybe I have to throw a tool if I don't have some fancy weapon or a support at a certain level, but they're manageable. My problem with them though is that the top strategies to beat them were already some of the top strategies in the game. Kill them quickly with Mercer or push them back with a Morningstar. New enemies shouldn't just be harder to deal with, they should also shake up the meta game, not reinforce it.
So I would like to propose this one change:
CWW shouldn't be immune to herding.
Logically speaking I'm not sure how armor provides protection from trickery/distractions which is what herding is. I know this is a video game and I shouldn't use too much logic, but I can't come up with an explanation for how it makes sense. After all we can still distract CWW walkers with flares and tasty dead bodies, so why can't we herd them as well? This will have the benefit of making Bruisers with the Riot Shield relevant at Nightmare levels, and in the Last Stand as well.
Does this sound like a good suggestion, or perhaps CWW are fine and this change would make them too easy defeat? Feel free to post any of your feedback about CWW here as well.
When they were first announced, I was going to rant about how I think making one walker immune to every status effect was a mistake. I would prefer to see status resistances spread out amongst other walkers, as I believe that's what encourages the use of different types of teams and makes certain heroes and traits more valuable.
That being said, I don't think CWW are that bad to deal with. Sure maybe I have to throw a tool if I don't have some fancy weapon or a support at a certain level, but they're manageable. My problem with them though is that the top strategies to beat them were already some of the top strategies in the game. Kill them quickly with Mercer or push them back with a Morningstar. New enemies shouldn't just be harder to deal with, they should also shake up the meta game, not reinforce it.
So I would like to propose this one change:
CWW shouldn't be immune to herding.
Logically speaking I'm not sure how armor provides protection from trickery/distractions which is what herding is. I know this is a video game and I shouldn't use too much logic, but I can't come up with an explanation for how it makes sense. After all we can still distract CWW walkers with flares and tasty dead bodies, so why can't we herd them as well? This will have the benefit of making Bruisers with the Riot Shield relevant at Nightmare levels, and in the Last Stand as well.
Does this sound like a good suggestion, or perhaps CWW are fine and this change would make them too easy defeat? Feel free to post any of your feedback about CWW here as well.
Don't worry NG, I also have a pitch for walkers that are immune to herding/flares, but that's for another post 🤫
Comments
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+1 agree!
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
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I 100% agree. They need at least 1 weakness. They can be interrupted and pushed but that’s not enough when there’s groups of them coming at you.
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+1 to this.
I really like them, they added a nice challenge but in a way that was fair and wasn't over the top frustration. You could even go one better with this and make it so the status resistance was tied to bullets rather than melee attacks. You could stun with bruisers, root/cripple with some of the special function weapons and herd like you say.
I don't think that would cause a huge shift in balance between melee and ranged but would help to close the gap. -
What is annoying is when the CWs start 2 spaces away from you on the opening screen.
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i totally agree with you all .. hate CW.. a lot of tools etc.. agree with proposal…but consider this:
..as soon as CWs will have a weakness… there will be that (littke) part of gamers whining and blaming NG because Challenge is too easy and they have to make everything harder otherwise they will stop playing... booring,.
Do we really want that? ..they are finally few players, but they are the active ones to post around and whine.. because the 99% of players are silent because too busy with the game…"Always be yourself unless you can be a capybara. Then always be a capybara".
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My Recruiting den. Capy into Music History and my "Art Objects" in the Next Games Collection, now DECA Collection. -
capibara said:i totally agree with you all .. hate CW.. a lot of tools etc.. agree with proposal…but consider this:
..as soon as CWs will have a weakness… there will be that (littke) part of gamers whining and blaming NG because Challenge is too easy and they have to make everything harder otherwise they will stop playing... booring,.
Do we really want that? ..they are finally few players, but they are the active ones to post around and whine.. because the 99% of players are silent because too busy with the game…
Yeah, I like it. The current balance feels about right for me. It’s not so impossibly difficult I can’t do it, but it does take a few attempts, a fair bit of luck and quite often a few tools, too. If only CW walkers could be buried under medkits
I guess this is different for all players though. Even before CW walkers I was nowhere near the level of players who found it all so easy it was boring for them and yet NG have managed to add a new layer of complexity to the game without burying developing players around or below my level. Which seems like a pretty great achievement to me -
Silent players are happy players. It's the unhappy voices that cry for change. Rule goes to the majority. Can't please everyone.
But even in concept, it makes sense for dudes with special Fancy armor to be protected from concussion (stun), leg injury (cripple), or getting snagged (root), but not from the herding charm of the whisperers right? They'll fall in line whether it's riot armor or Commonwealth armor. A dumb armored walker is a dumb armored walker. Yeah?
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
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What's funny with the CWs is that despite their amors, they literally fall within seconds in their first appearance on the TV show. Maggie casually walks to them and stabs them as if they were made of butter. They look more like the low-level walkers you come across sometimes while raiding outposts than the menace we are now facing in other modes of the game.
In Game: Fives -
I dislike the graduation of status effect resist. When a CW has 66% health the resistance should be 66%. When a CW has 12% health the resistance should be 12%.
Proud member of WEIRDnDEADLY -
Another suggestion would be reduce the %age just like they did for Damage Resistance and Stun Resistance for the heroes and survivors
100-75% HP = 75% Status effect resistance - 4 red dots
75-50% HP = 50% Status effect resistance - 3 red dots
50-25% HP = 25% Status effect resistance - 2 red dots
25-0% HP = 0% Status effect resistance - 1 red dot
Zee Black - SG Woots - Playing since 2015.
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Just wanted to post here real quick that we have been discussing Commonwealth Walkers with the team, and will for the next update look into decreasing the frequency of them in Nightmare Challenge and Last Stand.
Let's check the impact of that first, and if potential other changes are seen as needed or not. We do still want to keep them challenging, as that was the original idea, but let's try to find that good balance of challenge and fun -
Lexia said:... let's try to find that good balance of challenge and fun
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
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Lexia said:Just wanted to post here real quick that we have been discussing Commonwealth Walkers with the team, and will for the next update look into decreasing the frequency of them in Nightmare Challenge and Last Stand.
Let's check the impact of that first, and if potential other changes are seen as needed or not. We do still want to keep them challenging, as that was the original idea, but let's try to find that good balance of challenge and fun -
Don't change anything!
Do not decrease their amount or anything else. The game is still easy enough! Only on weeks with a hard challenge set AND a crap hero (think the week we had scout Carol) will there be some kind of real difficulty, but other weeks (like this week) hundreds of people breeze through the challenge in the first day of what is supposed to take a whole week.
The game is gradually becoming easier every day, as you gradually get your heroes to more pink stars and reroll their traits, and get more and better weapons & equipment (for example the Champion Assault Rifle now). So don't make the game easier by changing the mechanics.
Thanks.
Ingame username: Jubjab -
Lexia said:Just wanted to post here real quick that we have been discussing Commonwealth Walkers with the team, and will for the next update look into decreasing the frequency of them in Nightmare Challenge and Last Stand.
I think this is also a reasonable idea. However, I hope that you consider increasing their spawn on certain maps as well. There were some maps where even on Nightmare no CWW appeared, on others up to 7.
I would also like to suggest that they keep spawning after level 40 in the Last Stand. It becomes pretty easy to pad your score if you make it beyond that point. -
Agree. Surely that's a bug that there are no CW walkers after wave 40.Ingame username: Jubjab
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Status quo says me likey 👌
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
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Imo, when creating new types of walkers, NG should build challenge sets around them and put them in a few maps here and there where they fit well rather then throwing a bunch of them in every challenge. Depending on ⭐️ hero / challenge, some are fun but some others are unenjoyable with CW walkers because it’s a lot about luck or the only option is to throw a flare.I think each map should have their own set of special walkers at nightmare challenge. With Goos, Metalheads or Fasts etc… just find something that fits well for each map. Maybe having different special walkers with different weaknesses in each map would bring more diversity in strategies.
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As non elite player striving to be elite I agree with the statement about finding a balance between challenging and fun, specially in challenge mode. In the nightmare challenge modes there comes a point where if I am do not have 10 star heros and lvl 2 support it not worth the cost of tools or time to move forward. I am they type of person to run into a brick wall over and over again to learn a new strat but with CWW if you can't kill in at least 2 runs you are done and going to get swarmed.
I do understand the elite of the elite will score perfect no matter the challenge but for the average player i think a balance is needed and will be appreciated. Look forward to further discussion and see what could be implemented. -
I totally agree when you have CWW spawning two spots away in those high levels this guy just hangs it up. I’m not going to try to push and use gold or tools just to be perfect for the challenge. Because I know my sub elite toons aren’t going to cut it. So NG is loosing money if I thought well push or herd might get me past this level I might quick heal and use tools. But I know I can’t pull this and walk away til next challenge.
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I've gotten used to the presence of the CW but, don't forget that sooner or later we will also have the question of the 7 shifts.
I think they could at least be herded.
iosononegan 🤛🏻👊🤜 member of "CHIMERA" 🇮🇹🇮🇹🇮🇹 -
Lexia said:Just wanted to post here real quick that we have been discussing Commonwealth Walkers with the team, and will for the next update look into decreasing the frequency of them in Nightmare Challenge and Last Stand.
Let's check the impact of that first, and if potential other changes are seen as needed or not. We do still want to keep them challenging, as that was the original idea, but let's try to find that good balance of challenge and fun
I support the reduction and change -
How are CW walkers affecting people’s tool levels? I reckon I’m using them at about the same rate as I’m acquiring them so my levels are staying pretty consistent. I only spend on them from GW shop and the rest I get through rewards/free TG shop tools. But if my stock levels had gradually been going down since the introduction of CW walkers I’d be pretty worried about what I’m going to do when I hit zero
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Personally, I like the CCW. I see two problems and solutions:
- They cost a lot of tools, esp. flames —> Starting at round 65 or so, you could add 1 flame per round as a reward and maybe increase that as the levels rise.- Sometimes they appear too close —> Let them appear with at least 4 tiles distance from the heroes; as this might be harder to implement, I‘d be happy enough with additional tools in the challenge-rewards. -
The problem isn’t with the CWW themselves but the mechanics on how to defeat them. So few ideas about them:
1. as already mentioned = they shouldn’t be allowed to spawn too close at the beginning
2. adjust the HP so besides Mercer, melee can kill them also within 2 turns at most
3. we need proper weapons to fight them. Interrupt morning star should be made available in GW shop and ensnare MS as survivor pass weapon
4. Riot shield with gold interrupt will also be nice. need this as F2P weapon. We also need 2nd MA as F2P - maybe in guild shop
5. remove some of the dice roll gambling element. So let’s say the CWW has 24% HP, so it has 25% status resistance. Make it so that it is only immune ONCE, meaning the 2nd hit will guarantee it no more resistant. If it has 49% HP, make it so the 3rd hit is not immune. If it has 74% HP, make it so the 4th hit it is not immune. We want skill based game, not too much gambling type game which is how this game has more and more becoming to lately.
Otherwise I think the idea is great. You just need to give the tools to beat them.Member of MavsOG -
@ZXer may as well give away the whole farm too 🤣
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
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1. I was thinking introduce a new weapon for sale which negates the CWW resistance to status effects.
2. Then introduce a new type of walker that isn't affected by any available weapon.
3. Introduce a new weapon for sale that does affect the newly introduced walker.
4. See 2 above. -
Cronus said:1. I was thinking introduce a new weapon for sale which negates the CWW resistance to status effects.
2. Then introduce a new type of walker that isn't affected by any available weapon.
3. Introduce a new weapon for sale that does affect the newly introduced walker.
4. See 2 above.
Boy that would be nice. And then don't ever give em away for free. Cuz Damn. 😁
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I agree something needs to happen. Folks that don't have a ton of cash for a game are getting left behind. This was the very reason I have been playing this game for over three years keeps you interested and not forcing you to spend or play for hours.
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please don't mess with the CW it's fine the way it is, and before you say it I'm not a player who puts a lot of money into the game
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