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FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
Fast Walkers

ShadowWalker
Member Posts: 1,245 ✭✭✭✭✭
Anyone else feel like fast walkers could use something a little extra? I know we bitched and moaned about every other version of them, but I feel like there is nothing special about them anymore.
I was in favor of removing retaliate, because of the glitches and it's imbalanced affect on melee. However, I thought going back to Dodge/Bullet Dodge or just BD would've been fair. I know some people were still against that idea, so I have a different proposal:
Make them immune to Crippling.
I think adding crippling resistance would be a nice way to make them a little trickier, but not annoying since they can still be stunned/rooted. The logic is that they're so fast you can't slow them down unless you knock them out or trap them
I was in favor of removing retaliate, because of the glitches and it's imbalanced affect on melee. However, I thought going back to Dodge/Bullet Dodge or just BD would've been fair. I know some people were still against that idea, so I have a different proposal:
Make them immune to Crippling.
I think adding crippling resistance would be a nice way to make them a little trickier, but not annoying since they can still be stunned/rooted. The logic is that they're so fast you can't slow them down unless you knock them out or trap them

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I vote no on this because I think every special enemy only needs one thing to make them special. Fast walkers are fast. And that's enough for me.
If anything, go ahead make them super fast like they were when they first came out.
(movement 4)
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ATLAS-Z said:I vote no on this because I think every special enemy only needs one thing to make them special. Fast walkers are fast. And that's enough for me.
If anything, go ahead make them super fast like they were when they first came out.
(movement 4)
Although I think most special walkers have more than one ability, so I'm not sure why the exception needs to be made for Fast Walkers.
Armored: extra health, higher chance of ranged body shot
Tank: Stuns, can't be stunned, massive health.
Spiked: Can't be stunned, massive health, inflicts Bleed, insta-kills if reduces health bar to red
Metalheads: Massive health, blocks ranged attacks, reduced damage from ranged attacks.
CWW: resists everything and extra health
Just a reminder that Fast Walkers were around before Crippling was even a thing. I don't think this change would be that hard to deal with, and it can help rebalance the classes in the meta. -
Players: we want a challenge
NG introduces fast walkers
Players: not that, we want a challenge
NG revamps fast walkers
Players: no not that, we want a challenge
NG revamps fast walkers again
Players: no, we want a challenge
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Tal vez se puede ajustar para que lisiador reduzca en 1 el espacio que el enemigo avanza, así los caminantes rápidos se pueden mover 2 espacios estando tullidos y el resto seguiría moviéndose 1 espacio
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They were dog shit to begin with and should have been removed entirely shortly after being introduced.The variety of other special walkers clearly shows NG can come up with novel walker types and the player base will accept them.Accept fast walkers were a miss, delete them and move on.
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zbot said:Players: we want a challenge
NG introduces fast walkers
Players: not that, we want a challenge
NG revamps fast walkers
Players: no not that, we want a challenge
NG revamps fast walkers again
Players: no, we want a challenge
...that always reminds me of this scene from Notebook 🤷♂️ 🤣
Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide -
zbot said:Players: we want a challenge
NG introduces fast walkers
Players: not that, we want a challenge
NG revamps fast walkers
Players: no not that, we want a challenge
NG revamps fast walkers again
Players: no, we want a challenge
Next one they can climb and throw rocks at us! -
I also vote no. Having the 3 movement range is already bad enough. Last Stand would be a disaster with 4-move fast walkers.
Ingame username: Jubjab -
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oh my no again… players bored and needed for more challenging levels.. why they don’t just quit? I don’t get it… are they still used to contact game companies to reboost Duke ‘n Nuken.. Doom or Quake?
or.. please NG.. do a kind of indestructible walker. The Last one. The RoboWalker ..do it as @Governator look a like … so they will have fun and spend all their money to kill the RoboWalker and they will never be bored again..🤷
The Definitive Walker…
"Always be yourself unless you can be a capybara. Then always be a capybara".
--> Do you need a guild? ...send me a Private Message. LINE ID: capyrodent
My Recruiting den. Capy into Music History and my "Art Objects" in the Next Games Collection, now DECA Collection. -
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Burmeliinis said:I also vote no. Having the 3 movement range is already bad enough. Last Stand would be a disaster with 4-move fast walkers.
If anything that was @ATLAS-Z idea, then for some reason he agrees with you 🤷♂️
If people disagree with me that's fine, but at least disagree with what I was saying. -
Governator said:Maybe a Cyborg Capybara? That's scarier.
that would be awesome! i already suggested before rodents.. as game changer…like meat distraction for walkers 😂😂
my suggestion for the Dream Challenge
https://forums.nextgames.com/walkingdead/discussion/comment/404520/#Comment_404520
"Always be yourself unless you can be a capybara. Then always be a capybara".
--> Do you need a guild? ...send me a Private Message. LINE ID: capyrodent
My Recruiting den. Capy into Music History and my "Art Objects" in the Next Games Collection, now DECA Collection. -
After having Zeke as the Star Hero, and as a hero in The Last Stand these past weeks, I hope people at least see where I was coming from with this idea. You can literally just sit in a corner and laugh if you can Cripple everything.
However, perhaps Fast Walkers aren't the right enemy for cripple resistance. What about Armored Walkers? When you think about it, their special ability was never that special. Increased body shots against ranged was actually a benefit for the top ranged strategy, Sasha. You can still stun, root, push or herd them, and they only move two spaces so they still wouldn't be hard to deal with.
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On last stand, just put one CW walker on each turn after wave 40 and people will stop laughing!
We don't need to increase the strength of other walkers, those CW are already such a pain
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