Firekid ✭✭✭✭✭

Comments

  • Can’t really argue with any of that, except feel you should have a must have in each class in which case mercer’s axe should be upgraded. Oh and after using the new bruiser hammer with Brosita this week I think that could be upgraded to a very nice to have. Great work as always Atlas Edit: I’m still peeved that I didn’t…
  • @MaximumSlayage 
  • I’m just confused what the issue is with the OP? Spawns are along the bottom of the map and in that spawn are CW’s? What do you mean by breaking its own rules? 
  • I don’t think it’ll be a game changer but it’s the most fitting option for me as I never use decimators anymore so I think it’s a great weapon with a different functionality which will get a good run out on quite a few maps. 
  • I agree, but this doesn’t penalise anyone more than anyone else. Everyone has to do it under the same star considerations. Everyone will get less stars overall. Anyway seems I’m in the minority here so I’ll shut up. Still I’m actually looking forward to a challenge for the first time in months so I’ll take what I can get. 
  • Awwww so it is a bug 😢
  • I like it. Adds something different to the challenge, what I would say is that the 2nd star should be avoid struggle rather than injury. Allows a bit of a mistake at early levels when your rushing without being penalised. Could also bring defensive builds back into the game on some map types. We’ve been through changes…
  • Beta: Our world is already dead. (Too soon?) 😬
  • Beth: When you care about people, love is kind of part of the Christmas present! 
  • It was only 75% but that video clearly shows that it’s not working at all. No way you’d make that many hits and not get any charge points from hitting a weakened walker! Hopefully Ng can look into it and fix it without a major update…
  • I can answer that one! It was fixed. 
  • What’s the furthest a riot can spawn away? Has anyone tried to break it yet by filling up the maps massively? 
  • I agree most top teams will just stack any only 50 map. Let’s face it, in challenge people are easily beating level 54 walkers with large incomings of special walkers. Yes some of the maps may be slightly tricker but with tools and supports it’s unlikely that any level 50 map is going to cause much issue.
  • Amazing! That would be great, I’m guessing it has an AOE as you’ve said main target? Question though… does it have to have fire? I really want some decent range weapons I can use with my melee team… 
  • I mean, it would be amazing but a little OP don’t you think? There’s a reason why the spear guns for shooters are thin and short range and that’s the increased damage that shooters can produce over hunters. I do however agree that shooters need something special to allow them to be used more effectively. However I think…
  • I would say that the whole screen size argument is a bit flawed. In so much that yes when we attack with a starbound we are limited by screen size. However, our overwatch attacks, Revenge, retaliate and preempt attacks are not. Our survivors will shoot a target we can’t see on our screens if they move. However the…
  • I’d say it got better before last update and this update it’s got bad again. I’m up to date and happens on WiFi and 4G. Also my partner plays on iPad and her phone and all of them have random crashes. 
  • easier way to say it, that even if killing a single walker on it it’s own you won’t get a charge point. So it’s nothing to do with with other walkers exploding. 
  • It does seem to have got worse recently. I’m on a stable internet connection and it happens more frequently than it did a few months ago. 
  • The thing is it does effect organised guilds, because it is time that the devs need to spend on coding it, working on the visualisations of it. Then what if there are bugs, for instance a bug happens where some high sector is locked even though leader hasn’t done it? I won’t be upset if devs don’t it and hope that if they…
  • I’ve got CC badges on beta and Michonne, they kind of make sense due to the guarenteed non bodyshot of the morning stars main target. 
  • Sorry, without the video I thought it was just a mistake on how the LT works. Can see it’s clearly bugged now. Hopefully will get fixed in next update. 
  • I’m not sure I really want the devs to spend time on this. Can’t you just tell your guild what sectors they are doing? Rather than having to block off al the ones they aren’t? Simple message in chat saying we are doing island 5, island 11 and sector 19D. 
  • Hmm, that’s all really interesting and very imaginative! I like the axe! Could give a morning star a run for its money… maybe..
  • Love it, although they would then need to amend Eugene’s leader trait as it would make him completely obsolete. Other than that I think most people could get on board with this suggestion. There have been plenty of other suggestions to make defensive bruisers more viable and hope NG are looking at them all and will make a…
  • Walkers killed by Shane’s leadertrait don’t count as kills for charge points, or dailies or survival pass points and never have. It’s because you aren’t killing them directly. 
  • I’m really enjoying it! Yes with decent planning zeke can push back a couple of walkers. With this he can keep whole crowds immobile. Meaning that you can ensnare the tanks and then let a different two walkers attack you. Also stops them coming forward meaning you can move your other survivors into better…
  • You can’t get both types in one mission @Artminius i assume your are talking about being able to see mission type when not playing that day? Because obviously when playing you it’s go in and check.
  • No reason you shouldn’t be able to use your charge attack when gored up. Being able to cancel gore should be possible too. Make it happen NG.