Sleestak ✭✭✭

Comments

  • I have played in many games where characters or traits or defensive structures get nerfed. One that I have seen it in the most has been Clash of Clans. However, I do not see the level of dissatisfaction there as I do here when this happens...I think the reasons why are the following, and something I think maybe NG could…
  • @PimpOfTheDead, I believe you if you say you have seen this happen. All I can tell you is that I have seen 12-15 very active players quit my guild just because of spending loads of time grinding out meaningless stars all week, every week. Not once has anyone said, "I can't level up my new Abraham fast enough, I…
  • I am sure the token economy needs tweaking....but I have yet to see anyone quit the game because it just took too long to gather tokens or phones....but I have seen many quit the game due to the boring, repetitive, unchallenging grind for weekly stars
  • I talked to our guild leader...we stand behind this effort and I would like to offer my help and support in any way I can as a member/representitive.....I was getting ready to quit playing as I have been starting to dread Mondays and the start of another challenge that I have to make time for and that presents zero fun…
  • I literally cannot remember all of the names...at least 15 higher level players.....all of them signing off with a message that went a little something like this form letter: "Sorry guys, I have enjoyed playing with you all but __________ (choose one: I'm no longer having fun / I don't have the time to grind out 150/200…
  • I have notified the leader of my guild, The Zombie Bruisers (Top 30 U.S.), and asked him to join or help represent the NML. In my opinion, the biggest drag and the thing most in need of change is the lower level grind of the challenges. Our guild has a 200 minimum and it's starting to get so boring, repetitive and presents…
  • Since we have added the token system and you can make your epics into legendary, does this mean that we will or will not have "greater chance at legendary" events anymore? I save my radios for those but if we aren't going to have them anymore, I'd like to know.
  • Actually one I liked that I didn't think I was going to was the zillion wall walkers one. I picked up quite a few phones during that.
  • Please....bring back the movie theater event! Just kidding....that was the worst one EVER. But this may be a close second.
  • A few have you have hit on another point that I have made in previous posts....this system actually penalizes you for improving. The better you get, the more time and energy and possibly resources you have to put in. A lower level player is done with challenges after a day...maybe two before they can't get any further. If…
  • I'm wrong. @zoson is right. Of COURSE this is way better...I just feel like it isn't because.....some reason. Oh wait...now I remember. Because even though I get a couple days off a week, I have to work harder on the days I don't have off. When players were asking them to go back to one challenge a week...they weren't…
  • "160 hours a week" was supposed to be 160 hours a month...just in case you feel like pointing out an error rather than listening to what is being said.
  • You are obviously missing my point entirely or just feel like being argumentative. let me try this.... You have a 40 hour a week job working 5 days a week.....so over 4 weeks, you spend 160 hours a week working and you get 8 days off. It costs you $10 a day to get to and from work....so $200 Your company says...hey we are…
  • Sorry @CindyLou ...I DID think you were being snarky. My apologies. @zoson......I'm sure that doing the math for the period of a week's time, you are correct. But I also know how it FEELS during the challenge itself. If you want to do right by your guild and get as many stars as you can during this new challenge, you have…
  • Wow cindylou, you have totally solved the issue. Don't say anything to try to make anything better....just stop playing the challenges! That is amazing advice! Wait...you have inspired me to help others on the board with this school of thought. For those of you who have had problems with: Gas costing too much -- stop using…
  • I am level 40....so nowhere near maxed out....I actually feel sorry for the players that ARE maxed
  • I expect to pay more resources and wait longer for upgrades the higher I get....that is pretty much every game out there. But I shouldn't have to work 5x harder and have to be online 5x as much as someone at a lower level during challenges.
  • I am not even a maxed out player....I am currently running this challenge with 2 level 16 survivors and one level 17......I just completed my ninth cycle of the challenge taking one star damage (which I shouldn't have taken....my fault for moving 4 spaces when I was trying to only move 3 and stay in overwatch) Nine…
  • Not to be argumentative...but the topic is exactly what the topic says. I'm not saying that challenges are the ONLY reason that higher level players are leaving the game. But in my experience, every single person leaving my guild has stated that the game is just not fun anymore...and specifically because of having to spend…
  • One other note: I know nextgames will be getting paid based on number of commercial views.....I do not watch commercials for extra crates during the first 6 or 7 cycles of a challenge as it isn't worth it to get an extra 200 tomatoes or a level 3 dagger. More challenging challenges with rewards that are equal to your level…
  • I don't really like to compare games because they are so different......but.......(apparently that won't stop me) I think it should work similarly to the way clan wars are in clash of clans. Yes.....you would lose out on a lot of stars by starting 6 cycles through.....but then the challenge won't become getting 5x as many…
  • Like I said, 2 or even 3 challenges a week would be fine if they took 1/5th of the time and effort. Which is why I think tailoring the starting point to the level of player makes sense. You could be done with each challenge in a short amount of time if, no matter WHAT level of player you are, you would find it very…
  • We have had the words 'clam' and 'shiny' censored as well as team names buttmunch and droopyboobies
  • It's really hard to figure out how to improve your setup if you can't see why you are losing defenses
  • I agree that they should scale down the challenge to one a week or we will see more and more people drop from the game.....if they are set on two challenges per week, I would rather see them skip the first two or three entire rounds, and scale back the reward thresholds. That might be a good suggestion even if they go to…
  • Or...if we are stuck with 2 challenges a week, find a way to speed them up by either: A) reducing gas prices across the board for each mission so that we can play more each time we are on before running out of gas and lower the time before we can replay a mission B) scrap the first 3 rounds of each challenge so that we can…
  • Clicked on 'train wreck' it told me it was deadly. Played it. It WAS train wreck. After I beat it, train wreck was immediately available for play but the timer was counting down on the actual deadly mission (the last one, don't remember name)