general2673

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  • welp combo breaker be a bit difficult for me now lol. good to know. i wonder if the season complete badges have a time limit to when you can submit screenshots.... thanks for the link! :)
  • amen, i have a small army of survivors i hardly touch. i have 3 separate kill teams depending on the mission form. each member of those teams has a backup to replace a fallen member. of the 45 survivors i have i only use 18. the others i may use as "cannon fodder" for distance early missions, but a few levels in they just…
  • > @Nojby_CZ88 said: > In tv show are all humans already infected, so dead freemans should turn into a regular armored walkers every time. When killed by player ( weapon) turn in walker in (i dont know) 5-6 turns after chewing, when by other walkers in 2-3 turns after chewing. I mean I like the thought. But with those times…
  • Update. https://discord.gg/kX6ydzx @General_Pain made this one (at least he's admin hard to tell on phone)
  • 2380 is my total possible amount. So i guess thats a bow and aaron tokens xD
  • @Kaz Already jumped on those bundles xD I guess i can see how the cycle never ends if the event is extended even a day... its sad news for me but makes total sense in the big picture so thanks for clarifying.... Time to accept negan does not get his stick this time around... but i may very well be able to juat barely get…
  • Restating the plea. Ive. Been asking my guild any many of them are short on tokens as well. I would buy the gold needed to restart distance over and over if i could but its limited at 2 restarts.. a compomise would be remove this restriction on distance restarts for a final push? Or a single token per scavenge mission.…
  • Well heres my deal. I dont normally grind hard on challenges but i heard there was guild war gas at 1k and 1300 stars. My best are level 22 legendary heroes wielding level 24-25 weapons. I started this challenge with 3 round passes. Im currently at lvl 29 in the challlenge (804stars and the missions are simply impossible)…
  • Its true you can buy weapons and gear and i can see the exonomic fallout for allowing people to swap them. Even if level to level was a must a player like me has no need for a lvl 16 but its a god weapon to certain players. What if as a middle ground (albeit still unlikely) swapping survivors was allowed within the guild.…
  • While creative it takes anywhere from minutes to hours for a walker to turn so at best i could fet behind a random chance. I honestly dont enjoy facing freemen of similar or worse higher level. The walkers riding my tail in those levels doesnt allow me to take it easy. I wouldnt enjoy facing walkers to the front and rear…
  • > @ShadowWalker said: > I have always wanted this, just going on that basic map isn't really much info. > > Also, can we start capturing spiked, and fire walkers? And those metal head walker we saw in the guild wars. Deflect bullets against walkers behind em. Low damage from bullets etc. Spiked and fire would be a bit of…
  • I had forgotten about the seasons missions until this weekend and grinded on them. Got an ungodly amount of phones. In the 40 hero call I got lucky with some calls and unlucky with others. It's luck of the draw and with so many heroes it's hard to target any hero even if a higher percentage is granted to that specific…
  • Personally i think that the 12% upgrade affects your base damage (before the weapon is calculated)
  • > @painwalker said: > Isn’t it too early for this thread. There is still info to come. > > For a first time in a while I decided to write an 11 page document in Pages as a video script lol. Haven’t spend so much time making a video in months. Coming soon... From what I can understand from the hints the moderators are…
  • Why are you looking forward your choice.post in comments if you feel comfortable doing this.
  • > @mik81 said: > > @mik81 said: > > > As soon as you lose your good ones you are pretty much done > > > > Use your weak survivors and save your powerful ones for the harder missions > > What I meant to say is that your best survivors fail, you are done, since the ones not as good won't probably have a chance. Got ya
  • Next games is (I believe) going to expand their boarders with particularly the distance and-possibly- the new buildings
  • > @redbaron said: > Does it only apply to crates after a mission, or does the part about exp and supplies apply to kills in-mission? If you open a crate at the end of a mission and it gives supplies or xp then it will be a higher amount.
  • > @Putchuco said: > @general2673 great lost! > I understood it pretty much exactly the same way, and those rules would make sense. > > We could possibly add: > - you need at least one survivor per mission to reach the goal/exit > - If no survivors reaches the goal/exit, but all die, you can retry the mission, but you have…
  • > @mik81 said: > As soon as you lose your good ones you are pretty much done Use your weak survivors and save your powerful ones for the harder missions
  • So here's my understanding by reading this thread -this is an event only open to those with council 18+ -it is a weekly (or otherwise reoccurring) event -damage taken during the distance does not affect your survivors in other game modes -damage carries over even if not bruised but still hit -you can change survivors (even…
  • That is probably highly considered idea amongst the games developers (just speculation as I cannot speak for their intentions).however if it were to happen it would probably be limited to your guild as anything beyond that would force them to make some sort of global communication in game which may be easy-but even if it…
  • Those most likely did not care enough to put people on their outpost.
  • You actually get the survivor you rescued.granted the survivor is more often than not completely useless