Comments
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Try the mission in the most recent set, I think it's called "Treetop". It's got Michonne, Jerry, and Zeke and goes pretty darn quick
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Perfect! Thank you!
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On that note, my way-to-early vote for first infused weapon is a tactical spear with infused threat reduction.
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I'm pretty sure the challenge give tomatoes up til a certain difficulty, then it stops. I just don't remember what difficulty level it stops at.
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Nope, badges don't work for defenders in guild wars nor in outpost
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I should have been more clear... I meant there is a chance for a maximum of 4 attacks per turn, assuming you take a hit, which bruisers tend to do.
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So question... I was assuming with this change, it would be 4 attacks, assuming you had the "unicorn bruiser traits." Wouldn't it go: AttackRetaliatePunishThen Beat em up?
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Tdog, Shane, HD, SD, and Beta are my picks. However the vote turns out, I hope NG ( @Fluxxx ) will consider increasing this to a 3x call at least. You only turn 5 once, let's make it a HUGE milestone! I guarantee folks will buy bundles for it. (I know the odds are extremely low, but if you did a 5x call, I'm sure several…
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I'd rather have a bloody Lucille with wide arc. But I suppose I shouldn't nit-pick. They should add wide arc to a few bruiser weapons for variety.
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+1
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I'm rather enjoying this challenge. The bleeding is definitely not optimal, especially since you can't get far enough away to heal without incurring another hit from the fast walker... But everyone complaining about how much luck/chance plays a role in the challenge is really downplaying or outright ignoring the fact that…
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Awesome job team!
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What if you left it as adding the single punish attack the whole team, but tweaked it allow characters to punish walkers that are "in range" (i.e. DT and Spears) instead of "adjacent." I feel like that could open up some different strategies.
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Also regarding Shane's exploding bullets: the damage to adjacent enemies - is it a percentage of the walker's initial total health or is it total remaining health? Cause blowing up a walker that has only 5hp remaining may not be so cool. Otherwise, very happy with the rest of the update.
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I think this could be a really good idea, but can I suggest a slight tweak? Make each day of the weekend increased odds of a different trait. So, say, Friday is ruthless, Saturday is punish, and Sunday is power strike. That way there is variety over the three day span. Also, I'm not sure this is enough as a stand alone…
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Woohoo! Seems like just yesterday we hit three million in there. Way to go on 4 million!
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@Fluxxx - Is it possible to restore the weapon simply based on the fact that he obviously earned it (screenshot of event rewards) and obviously no longer has it (screenshot of assault weapon collection)?
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I personally have no qualms with grabbing a third tac staff, still need reroll tokens, could always use more gold badges (hence plenty of components and frags), and I need lots of HD tokens... Not even close to 5 pink on him (he's currently one pink). I thought there is a little something for everyone here but MAN, was I…
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Excellent job, DTP!!!
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Plus they just did a drive-by Daryl call yesterday and he's one of the top characters in the game. I know I don't have any radios left after that.
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> @Paste said: > (Quote) > W00t? Silver dodge and gold health? You know that gold health instead of silver only adds 5% extra relative to the armor right? It's barely noticeable. When you add health badges to that it'll be more like 1% of the total. I actually did NOT know that. I currently have a silver dodge, gold Stun…
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Regarding #2: you get 50% of the hero/class tokens back. You lose ALL of the reroll tokens that you use.
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Threat reduction spear Assault armor with hazard suit Bruiser armor with silver dodge, gold hazard, gold health
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> @capibara said: > (Quote) > Oh... i not very often disagree.. > But this time i have to defense my rodents....consider this... > > (Image) > > > ...why you have to fight agains +1 enemy?? > > With he same thinking when you are Usain Bolt you should run 120 meters instead of 100 just because you are stronger?? > > ...or…
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Hey @Fluxxx it was my understanding that with the current matchmaking system, if your team had one player less than the other, then your opponent is supposed to be picked from 1 tier below your own. Is that not the case?
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I think part of the issue, if you're like me, is that 60-75% of my challenge progression is Wednesday and Thursday. So while I still progress on the weekends, I complete most missions on the days where there is no event. I think it's time to introduce "challenge events" instead of "weekend events." And I also agree with…
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Purely speculating, but I think they're still determining whether or not they want to make more attacks available at a cost. If so, they may convert the gas into attacks. If they announced today that they would give us radios for our red gas, we'd probably be happy... Until they announced a few months down the road that…
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Full team of 10 marked absent for us as well...😠
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New tool: Otis. Call in an Otis to feed to the walkers and keep up to 9 walkers occupied for 2-3 turns while they feed on him. I can just picture him running into the crowd and going down...